League of Legends is 10 years old. It all started with two people. Then there were 100 million, 125 days, almost 11 million seconds or 3000 hours. The average is 832 hours. The number of hours of all matches is already catching up with the length of the universe. That’s over 160 billion hours. So much time is spent on virtual battles in League of Legends. While you play and think about the boosting, the tft boosting happens to be the best choice now.
The Game Creation
Brandon Beck and Marc Merrill have created a game that has been attracting tens of millions of players for years. Brandon Beck and Marc Merrill have created a game that has been attracting tens of millions of players for years. League of Legends is a Multiplayer Online Battle Arena game. In the classic edition of the “Summoner’s Rift” closed map, two teams of five players meet. Each of them chooses one specific hero who will serve as his combat tool. The goal is simple: destroy the enemy base.
Usually it takes about 30-45 minutes to reach this simple goal. However, it doesn’t sound so easy. During this time, the heroes fight, die and are reborn to return to the battlefield. That’s all in a nutshell, because you can explain the rules of this game for hours.
Story like a fairy tale, two friends created a game for minorities, and attracted millions
At first there were only two of them. Brandon “Ryze” Beck and Marc “Tryndamere” Merrill met during the summer school in Switzerland, just before they went to college. They both came from the same city – Los Angeles, and loved games. At the time, they did not know where this knowledge would take them, or how they would change the lives of millions, hundreds of millions, very young people.
- They both loved “DOTA”. This is a once-popular version of Warcraft III: Reign of Chaos, which has launched a completely new game genre. MOBA, i.e. Multiplayer Online Battle Arena ( explanation here ). However, this was still far away. But it was these two who were supposed to change it.
- A huge community gathered around MOBA games, a genre that did not yet exist. However, no one controlled her. It was a completely free market. DOTA was free, full of errors, complicated even in installation, and in addition it lacked the key segregation of players in terms of skills, i.e. “Matchmaking”.
Brandon and Marc felt that none of the producers were interested in this group of players. They belonged to her alone. Do you know what this group is? People whose day is not limited to 24 hours and personal life does not matter. These are those who want to enter and remain in the virtual world. No, a game with an interesting story for 30 hours is not enough.